Wednesday, October 9, 2025
Sound
During our class lesson on sound, we learnt that sound gives dimension to a scene, adds emotional impact to a scene, drives character personality, and compliments visuals. Two of the many types of sound that are often used, are synchronous sounds and asynchronous sounds. Synchronous sounds are sounds that are synchronized with what is viewed, for example sounds associated with objects (door opening). Asynchronous sounds are sounds that do not match the source on screen. An example of asynchronous sound would be a couple fighting and hearing rain in the background. Music is used very often in scenes. It is used to accompany a program/character, it sets a theme. When music is used non-diegetically to develop tone, you would reference the techniques as music. We also learnt about foley artists. Foley artists create and record realistic sound effects for films.
In our first project on sound, we had to come up with a 1-2 minute scene where the plot could be portrayed only through the use of sound. After choosing a scene, we had to create an outline of the sounds we planned to use and only seven spoken words were allowed in the entire scene. We then had to record and edit the sound file and add at least four sound effects that were made with everyday objects on a "foley stage" and record ourselves creating them.
In our second project on sound, we had to analyze our One Word film project and brainstorm what sounds we would utilize to add to our film and create an outline of the ones we ended up planned to use. We then had to collect the sounds as a group and edit our own version of the soundscape into the original film.
When approaching our first project on sound, me and my partner did a lot of brainstorming and came up with a couple different ideas before deciding on one to do. During brainstorming for both projects, we created an outline of the primary sounds and secondary sounds we planned to utilize. The outline helped us a lot when planning so when we went to do our project we had all the sounds laid out in front of us. We used Clipchamp to edit both projects.
I think both projects ended up turning out really good. Me and my partner for the first project, really took our time while editing and also when creating our foley stage. For the second project, I put in a lot of effort when editing, making sure everything overlapped right where I wanted it to and I made sure to find exactly all the sounds I planned to utilize. Although, I think in the first project there could've been more sounds added and for the second project, I think I could've added a foley stage to create a more realistic feel.
Here are the links to both projects:
Sound Project #2: https://drive.google.com/file/d/1l6CKREkZX4HbimRuLJqZK7dxyToxxcXH/view
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